MORI Motion

Services

Hire a Freelance 3D Artist

I am Marco Mori, a freelance 3D artist and animator in Lindau at Lake Constance, Germany, working with brands and agencies worldwide, including adidas, PUMA, Samsung, BASF and Trainline through Wieden+Kennedy Amsterdam. You brief the person who does the work, not an account layer, and I scale up through a fixed network of animators, sound designers and directors when a project needs more hands. To start I need the goal, the audience, reference, product data or CAD if there is a product, the delivery formats, the approval chain and the date it has to be live.

Written by Marco Mori, 3D artist, Lindau, Germany · Updated 2026-09-16

Why hire a freelance 3D artist instead of a marketplace or a studio?

There are three ways to get 3D animation made, and they fail in different places.

A marketplace gives you volume and a filter problem. You get hundreds of profiles, no way to verify who actually produced the reel, and a bidding dynamic that rewards the fastest yes rather than the right answer. It works for small, clearly specified tasks and poorly for anything with creative risk in it.

A studio gives you infrastructure and an account layer. That is worth paying for when a campaign spans strategy, media and several disciplines at once. It is overhead when the deliverable is the animation itself.

A named freelancer gives you one person who is accountable for the frame. You can see exactly which work they made, you brief them directly, and the feedback loop is a message rather than a meeting. The tradeoff is capacity, which is why the network behind the freelancer matters more than the freelancer's rate. The longer version of that comparison is in hiring a freelance 3D artist vs an animation studio.

What does hiring me actually get you?

Marketplace hire Freelance specialist (me) Full service studio
Who does the work Often unclear The person you brief A team you rarely meet
Verifiable credits Rarely Named brands and campaigns Studio level, not person level
Feedback loop Message queue Direct, same day Through a producer
Creative direction Usually not included Included when you want it Included, and priced
Scaling Hire more people yourself Fixed network, one contact In-house departments
Range One skill per person 3D, FX, comp, grade Full campaign including media
Best for Small defined tasks Product films, CGI led campaigns, FX heavy work Multi channel campaigns with strategy and media buying

What kind of projects should you bring to me?

  1. A product that has to be seen and believed. Built from CAD, lit properly, animated from angles a shoot cannot reach. That is 3D product animation.
  2. A campaign film that could not be shot. Impossible scale, impossible physics, a product that does not exist yet. That is CGI commercials.
  3. Work where the physics is the idea. Cloth, fluids, particles, destruction, growth. That is Houdini FX, and it is the brief type that lands here most often.
  4. Hyperreal character, skin or hand work. The Trainline Tap That App hands ran as digital out of home in UK stations, at a size that punishes anything that is nearly right.
  5. Visuals for a stage, screen or live show. That is mixed reality production.
  6. A music video or artist led piece, as in the music video collection for artists released through Universal Music, Sony Music and Gorillaz.

If your brief is none of these, say so anyway. A short honest no costs both of us nothing, and I would rather point you at the right person than take work I am not the best choice for.

What does a 3D artist need from you to start?

Seven things, and six of them fit in an email.

What Why it matters
The goal and the audience Decides tone, length and whether the film is even the right deliverable
Visual reference Faster and more precise than any adjective. Three references beat a page of description
Product data or CAD STEP, OBJ or FBX is the fastest and most accurate route. Without it the product gets modelled from photos and dimensions, which adds an approval round
Brand assets and specs Fonts, colours, logo rules, any existing campaign look the film has to sit next to
Every delivery format 16:9, 9:16, 1:1, lengths, resolutions, platform specs. Naming them up front changes how shots are framed
The approval chain Who gives notes and who gives the final yes. This moves a schedule more than the creative brief does
The live date Everything else is planned backwards from it

The one that gets left out most is the format list, and it is the one that costs the most later. A vertical cut decided after the shots are framed for wide means reframing work that was avoidable at the brief stage. The same logic applies to the choice of technique in the first place, which is laid out in 2D vs 3D animation.

How does working together run?

Brief, then scope, then previz, then production, then delivery. Nothing moves to the next stage before the previous one is signed off, because that is what keeps changes cheap.

Feedback is planned as two structured rounds, one on the previz or animatic and one on the graded output. Extra rounds are possible and I will tell you upfront which changes are cheap, a colour, a material, a camera, and which reopen the scene, a model change after everything downstream is built.

You get review frames and versions as the work goes, not one reveal at the end. A reveal at the end is how a project discovers in the last stage that the brief was read differently by two people.

What drives the cost of hiring a 3D artist?

Not duration, which is the assumption nearly every brief starts with. A five second shot with a cloth simulation on a moving product can be more work than a thirty second film with one hero angle.

What actually moves the number: how many unique shots there are, how complex the scenes are, how much simulation is in them, how photoreal the materials have to be, how many reformats and variants you need, whether usable CAD exists, and how many approval layers sit between the brief and sign off. The full breakdown is in what drives the cost of a CGI commercial.

I quote per project against a fixed scope rather than by the hour, so you know what you are committing to before production starts.

How do you check that a 3D artist can actually do the job?

Five questions that separate a portfolio from a capability.

  1. Which parts of that reel did you personally make? Reels are collective. Ask shot by shot on the one piece that looks like your project.
  2. What would you do first on my brief? A specialist answers with a production step. A salesperson answers with enthusiasm.
  3. What in this brief worries you? Silence here is a red flag. Every real brief has one risky thing in it.
  4. Who else touches the project and when? For a freelancer this reveals whether the network is real or aspirational.
  5. What happens if the product spec changes in the middle? The answer tells you whether the scene is built procedurally or held together by hand.

For the record, my own answers: the visible credits are Trainline via Wieden+Kennedy Amsterdam, adidas ZK 2K Boost, Samsung Galaxy Z Flip 7, BASF Design Fabrics and PUMA Be The Spark. Houdini and procedural setups are the backbone, which is exactly why a changed input recomputes instead of forcing a rebuild.

Can a single freelancer handle a full campaign?

Yes, when the network is named rather than theoretical. I stay the single point of contact and the person doing the 3D. Around that sits a fixed group of animators, sound designers, composers and directors who have worked on these projects before, brought in when scope requires it. On BASF Design Fabrics the score was written by David Marquardt, on campaign work additional animators come in for shot volume.

What that setup does not replace is a media agency, a strategy team or a production company running a live action shoot with a crew. If your project needs those, a studio or agency is the right structure and I am frequently the 3D part inside it.

What is the fastest way to get a useful answer out of me?

Write five lines: what the film is for, who it is for, whether a physical product is involved, which formats you need, and when it has to be live. Add one reference link if you have one.

That is enough for a real reply with scope, approach and the risks I can see. Send it here. If your project is better served by 2D, by a shoot, or by someone else entirely, you will get told that instead of a pitch.

Written by Marco Mori, 3D artist and creative director in Lindau at Lake Constance, Germany, working with brands and agencies worldwide.

Frequently asked questions

How do I hire you as a 3D animator?

Send a brief to my contact page with the goal, the audience, reference you like, product data or CAD if there is a product, the delivery formats and the date it has to be live. You get back scope, approach and the open questions that would change either, not a sales deck.

What do you need from me before work can start?

The goal and audience, visual reference, brand assets and specs, product data or CAD where a product is involved, the full list of delivery formats, the names of the people who approve, and the live date. Missing CAD and an unnamed approval chain are the two things that slow projects down most.

What does a freelance 3D artist do that a studio does not?

You talk to the person moving the pixels. Notes land in the scene the same day instead of travelling through a producer, there is no account overhead in the rate, and the same person carries the project from previz to grade, so nothing is lost in handover.

Can one freelancer handle a full campaign?

Yes, with a named network. I stay the single point of contact and bring in animators, sound designers, composers and directors when scope needs them, which is how the Trainline work for Wieden+Kennedy Amsterdam and the adidas films were produced.

What kind of work do you take on?

Product animation, CGI commercials, character and hand animation, Houdini FX and simulation, mixed reality visuals for stage and live shows, and animation for music videos. Photoreal and stylised both, built from scratch rather than edited from footage.

What do you not take on?

Architectural visualization, interiors and real estate renderings. Also fully 2D led projects, where a dedicated 2D animator will do better work than I would. I say so rather than force a brief through the wrong pipeline.

Do you work through agencies or directly with brands?

Both. With an agency I plug into an existing creative team and deliver against their boards. With a brand I take the creative direction on as well, which suits in-house marketing teams without a creative agency attached.

What software do you work in?

Houdini for animation, simulation and procedural setups, Redshift for rendering, Nuke and After Effects for compositing and grade. Client CAD is converted and cleaned before it enters the scene.

How do I judge whether a 3D artist is right for my project?

Look for the specific thing your project needs in their existing work, not for a broad reel. Ask who actually produced the shots shown, what they would do first on your brief, and what they would push back on. An artist who names a risk in the first conversation is worth more than one who agrees with everything.

Where are you based and does the timezone work?

Lindau at Lake Constance in Germany, Central European Time. That covers the full European working day and the US morning. Clients are worldwide and reviews run asynchronously with shared frames and notes.

Do I get the source files?

Delivery is finished video and stills by default. Handing over scene files or a reusable product asset is possible when it is scoped from the start, because it changes how the scene is built.

Let's Work
Together

Get in touch