Services
3D Animation Services
I produce 3D animation for brands, agencies and artists, from product films and CGI commercials to character animation, simulation-heavy FX and mixed reality visuals for live shows. Everything is built in one pipeline, Houdini for animation and simulation, Redshift for rendering, Nuke for compositing, so a film, its social cutdowns and the campaign stills all come out of the same asset. You brief one person who does the work, and I scale up through a fixed network of animators, sound designers and directors when a project needs more hands.
Written by Marco Mori, 3D artist, Lindau, Germany · Updated 2026-09-16
What is included in 3D animation services?
Everything between a brief and a finished file. Concept and previz, modelling or CAD cleanup, look development, animation, simulation, rendering, compositing, grade, and the reformats each channel needs. Sound design and original music come through my network rather than from me directly, as on BASF Design Fabrics, where the score was written by David Marquardt.
The part most briefs underestimate is the tail end. A campaign rarely needs one film. It needs the film, three cutdowns, a vertical version, a square version and a set of key visuals for print and out of home. In 3D all of that comes out of one scene, which is why the asset matters more than the edit.
Which type of 3D animation does my project need?
| If your goal is | The service is | Typical output |
|---|---|---|
| Show a product in motion, in detail, without a shoot | 3D product animation | Hero film, social cutdowns, key visual stills |
| Run a brand campaign that could not be filmed | CGI commercials | Campaign film, TV and online versions, OOH frames |
| Put a character, creature or hands on screen | Character animation | Performance shots, loops, social assets |
| Make the physics itself the idea, cloth, fluid, destruction | Houdini FX and simulation | FX shots, procedural variants, element passes |
| Fill a stage screen or blend CG with filmed plates | Mixed reality production | Live show visuals, hybrid campaign films |
| Carry a track visually | Music video animation | Sequences, full videos, stylised inserts |
Most projects sit across two rows. A product film with a cloth simulation is a product animation with FX, not a separate discipline, and it stays in one pipeline either way.
What does 3D animation cost to produce?
I do not quote from a price list, because nothing in this field scales with duration. What moves the number is scene complexity, the number of unique shots, how much simulation is involved, how photoreal the materials have to be, the number of reformats, and how many approval levels sit between the brief and sign off. A thirty second film with one hero angle can be less work than a five second shot with a cloth simulation on a moving product.
The full breakdown of what drives the number is in what drives the cost of a CGI commercial. If you want the short version before you brief anything, 2D vs 3D animation compares the cost structures of the two routes directly.
What work proves this?
- Trainline Tap That App: hyperreal CG hands for Wieden+Kennedy Amsterdam, a sound led music video plus digital out of home across UK stations including London Kings Cross, Waterloo, Birmingham New Street, Manchester Piccadilly and Glasgow Central.
- adidas ZK 2K Boost: three animated product films built on physics driven motion, one of which passed three million organic views on adidas' Instagram.
- Samsung Galaxy Z Flip 7: product animation composited into filmed environments, the hybrid case between pure CGI and a shoot.
- BASF Design Fabrics: stylised animation for materials that are difficult to photograph, where simulation shows behaviour instead of surface.
- PUMA Be The Spark and the music video collection for artists released through Universal, Sony Music and Gorillaz.
Why hire a specialist instead of a full service studio?
| Specialist (me) | Full service studio | |
|---|---|---|
| Who you brief | The person doing the work | An account and project layer |
| Feedback loop | Direct, same day | Routed through a producer |
| Range | 3D, animation, FX, comp, grade | Full campaign including strategy and media |
| Scaling | Fixed network of animators, sound and direction | In house departments |
| Overhead | None | Structural, and it is in the rate |
| Best for | Product films, CGI led campaigns, FX heavy work | Multi channel campaigns needing strategy and media buying |
If the deliverable is the animation itself, the specialist route removes translation layers. If you need a campaign built across channels, a studio has infrastructure I do not, and I am frequently the 3D part of exactly that setup. The longer version of that decision is in hiring a freelance 3D artist vs an animation studio.
What makes a 3D animation project go wrong?
- Feedback arriving after the expensive step. Lighting notes during look development are cheap. The same notes after final renders are not. Nothing moves forward here until the previous stage is signed off.
- An unclear approval chain. The number of people between the first note and the final yes changes a schedule more than the creative brief does.
- Missing or dirty product data. CAD in STEP, OBJ or FBX is the fastest route. Without it the product is modelled from photos and dimensions, which adds an approval round before look development starts.
- Reformats treated as an afterthought. If a vertical cut is decided late, the framing was built for the wrong aspect. Naming every format up front costs one sentence in the brief.
- Photoreal as a default. Full photorealism is a cost driver, not a quality level. Plenty of campaigns work better stylised, as Starfish and Coffee did.
Can 3D animation replace a shoot?
For most product led films, yes, and the comparison is worth reading in full in CGI vs live action product commercials. 3D wins when the product does not physically exist yet, when the shot is impossible or unsafe to film, when you need many variants, or when the asset should survive more than one campaign.
Live action wins when the film depends on a human performance, a real place, or a documentary tone. A lot of good work is a hybrid, and that is an answer rather than a compromise. The Samsung campaign is exactly that case.
Who are you and who do you work with?
Marco Mori, 3D artist and creative director, based in Lindau at Lake Constance in Germany, working with clients worldwide. Ten years in the field, work for adidas, PUMA, Samsung, BASF, Trainline through Wieden+Kennedy Amsterdam, and artists released through Universal Music, Sony Music and Gorillaz. Houdini and procedural design are the backbone, which is why FX heavy and variant heavy briefs land here.
Got something to scope? Send a brief with the goal, reference, product data if there is a product, and the date it goes live, and you will get a realistic plan back rather than a pitch.
Frequently asked questions
What are 3D animation services?
3D animation services cover everything needed to turn an idea into a moving image built in 3D software, rather than filmed. That includes modelling, look development, animation, simulation, rendering, compositing and colour grade, plus the delivery formats your channels need.
What kinds of 3D animation do you offer?
Product animation, CGI commercials, character and hand animation, FX and simulation work in Houdini, mixed reality visuals for live shows and stage screens, and animation for music videos. The common thread is photoreal or stylised imagery built from scratch, not edited footage.
Do you do 2D animation as well?
Not as a core service. I build in 3D and composite 2D elements, type and graphic layers on top where a film needs them. If a project is genuinely 2D led, I will say so and point you in a better direction rather than force it through a 3D pipeline.
Do you work with brands directly or through agencies?
Both. With agencies I plug into an existing creative team and deliver against their boards, as on the Trainline campaign with Wieden+Kennedy Amsterdam. With brands I take on the creative direction as well.
Which software do you use?
Houdini for animation, simulation and procedural setups, Redshift for rendering, Nuke and After Effects for compositing and grade. Client CAD is converted and cleaned before it enters the scene.
What do you need from me to start?
A brief with the goal and the audience, reference you like, product data or CAD if there is a product, brand assets, the delivery formats and specs, the approval chain, and the date the work has to be live.
Can I get social formats and stills from the same project?
Yes, and it is one of the strongest arguments for 3D. Once the scene exists, 16:9, 9:16 and 1:1 versions and high resolution stills come from the same asset. Reformatting is a reframe and a re-render, not a new production.
Do you deliver the 3D source files?
Delivery is finished video and stills by default. Handover of scene files or a reusable product asset is possible when it is agreed as part of the scope from the start, because it changes how the scene is built.
Are you a studio or a freelancer?
I work as a single point of contact and bring in a fixed network of animators, sound designers and directors when scope requires it. You get a specialist doing the work instead of an account layer describing it.
Where are you based and does that matter for my timezone?
Lindau at Lake Constance in Germany, Central European Time. That covers the full European workday and the US morning, and I work with clients worldwide.
Do you do architectural visualization?
No. The focus is product, brand and character work for advertising and music. For floorplans, interiors and real estate renderings you want an archviz specialist.