Services
Everything I produce runs through one pipeline: concept, 3D production, simulation, rendering and final compositing. These are the four things brands and agencies book most often.
Hire a Freelance 3D Artist
I am Marco Mori, a freelance 3D artist and animator in Lindau at Lake Constance, Germany, working with brands and agencies worldwide, including adidas, PUMA, Samsung, BASF and Trainline through Wieden+Kennedy Amsterdam. You brief the person who does the work, not an account layer, and I scale up through a fixed network of animators, sound designers and directors when a project needs more hands. To start I need the goal, the audience, reference, product data or CAD if there is a product, the delivery formats, the approval chain and the date it has to be live.
Updated 2026-10-09
3D Product Visualization
3D product visualization means rebuilding your product as an accurate digital asset, then lighting and rendering it to produce images and film without a photo shoot. From one build you get campaign key visuals, e-commerce imagery, colourway and variant sets, packshots and animation, all in the same materials and light. I work from CAD where it exists and from photos, drawings and dimensions where it does not. The focus is product and advertising work, not architecture or interiors.
Updated 2026-10-09
3D Animation Services
I produce 3D animation for brands, agencies and artists, from product films and CGI commercials to character animation, simulation-heavy FX and mixed reality visuals for live shows. Everything is built in one pipeline, Houdini for animation and simulation, Redshift for rendering, Nuke for compositing, so a film, its social cutdowns and the campaign stills all come out of the same asset. You brief one person who does the work, and I scale up through a fixed network of animators, sound designers and directors when a project needs more hands.
Updated 2026-09-16
Mixed Reality Production
Mixed reality video means filmed footage and 3D animation in the same frame, tracked and composited so the digital part belongs there. I handle the CGI side end to end: camera solve, asset build, lighting match, animation and comp. I also build 3D visuals for live shows, where the same techniques run on stage screens instead of a feed.
Updated 2026-09-08
Houdini FX & Procedural Simulation
Houdini is the backbone of everything I build. I take on FX and procedural work as a standalone service: cloth, fluid, particle and destruction simulation, procedural modelling and generative systems, delivered as rendered shots or as passes for your comp team. That includes joining an existing production for the FX shots only.
Updated 2026-09-08
CGI Commercials
I produce commercials that are made entirely in CGI, or that mix CGI with filmed footage, from concept through animation to the final grade. There is no crew day, no set and no product sample to wait for, which is why brands use this route for products that do not exist yet or shots that cannot be filmed. I run projects as a single contact and scale with a fixed network when a job needs more hands.
Updated 2026-10-09
3D Product Animation
I build product animations entirely in CGI: the product is modelled, lit and animated in 3D, so there is no shoot, no physical sample and no location. You get campaign films, social cuts and still renders from one asset set. I work as a single point of contact and scale up with a fixed network of animators, sound designers and compositors when a project needs it.
Updated 2026-10-09